At Calloway House, power is inherited in blood, money, and silence.
Before the sons of ruling families are allowed to take their places in the world, they must prove they know how to protect it. Each year, one good girl is chosen to be tempted, compromised, ruined, and discarded before anyone important ever has to answer for what was done.
They call it The Good Girl Games.
This year, they all want Evangeline Cabot.
A sheltered Vestal Daughter of the Luminant Order. White dresses. Soft voice. Untouched reputation. The kind of girl powerful men dream of staining because they think purity makes better prey.
They should have asked who taught her to wear the halo.
Evangeline is a lie.
Nina Locke did not come to Calloway to survive their game. She came with a borrowed name, a saint’s wardrobe, and a list of clean men who built an empire on buried crimes. Hush money. Broken girls. Bought silence. Charities polished bright enough to hide the rot underneath.
Her father knew where the bodies were buried because he helped bury some of them.
Then they buried him too.
Now Nina wants the whole machine.
Every man who tries to ruin her gives her another secret. Every gift becomes a weapon. Every touch becomes evidence. Every heir who thinks he found the woman beneath the saint learns how beautifully bad men beg.
Nina plans to use them all.
But one monster learns faster than the rest.
And Nina has always known the value of a dangerous thing on its knees.
They made a game out of ruining good girls.
Nina Locke came to ruin the game.
At Calloway House, power is inherited in blood, money, and silence.
Before the sons of ruling families are allowed to take their places in the world, they must prove they know how to protect it. Each year, one good girl is chosen to be tempted, compromised, ruined, and discarded before anyone important ever has to answer for what was done.
They call it The Good Girl Games.
This year, they all want Evangeline Cabot.
A sheltered Vestal Daughter of the Luminant Order. White dresses. Soft voice. Untouched reputation. The kind of girl powerful men dream of staining because they think purity makes better prey.
They should have asked who taught her to wear the halo.
Evangeline is a lie.
Nina Locke did not come to Calloway to survive their game. She came with a borrowed name, a saint’s wardrobe, and a list of clean men who built an empire on buried crimes. Hush money. Broken girls. Bought silence. Charities polished bright enough to hide the rot underneath.
Her father knew where the bodies were buried because he helped bury some of them.
Then they buried him too.
Now Nina wants the whole machine.
Every man who tries to ruin her gives her another secret. Every gift becomes a weapon. Every touch becomes evidence. Every heir who thinks he found the woman beneath the saint learns how beautifully bad men beg.
Nina plans to use them all.
But one monster learns faster than the rest.
And Nina has always known the value of a dangerous thing on its knees.
They made a game out of ruining good girls.
Nina Locke came to ruin the game.